The following content originates from the
official design
document on OSI's website:
The Guaranteed Gain System, or “GGS,” provides additional
opportunities for skill gain alongside the basic skill gain system within
Ultima Online. Although it may benefit every player at one time or another,
those who play infrequently and those who suffer from consistent bad luck when
attempting to increase their skills may find it especially beneficial.
UO’s basic skill gain operates as a “use-based system,” and
each time a character successfully uses a skill he or she has the
possibility of gaining in that skill—sometimes the character will
gain skill, other times not.
GGS tracks each successful use of a skill, and whether or not skill
points were gained in the wake of that success. If no skill points are gained
over a given period of time, then GGS will award the character a minimum skill
point gain as compensation.
It should be noted that if you use a skill and fail, GGS will not come into
play. Characters will only be able to gain skill after having successfully
performed an action—GGS simply improves the odds that you will gain skill
points with each successful skill use.
Characters will still be able to gain skill points in the normal use-based
fashion—GGS will simply be keeping track of how long it has been since you
had gained a point of skill and award you a mandatory point (as in 0.0 to 0.1)
if you had not gained your own after a certain period of time.
GGS Timer: The length of the time period, or “timer,”
between 0.1 skill point gains is based on the level of skill; the timer will
increase as characters achieve a higher total of skill points.
If the time period passes and you do not gain skill points through the
regular use-based method, you will gain a point thanks to GGS. GGS time periods
are based on the server system clock, meaning that you don't have to be logged
in for your timers to refresh.
However, the use-based system is not restricted by time. Therefore, even if
you had just gained a point through the GGS, the game would still check for
skill gain under the use-based system—although, admittedly, it would still
be incredibly difficult to gain skill in this way at the high end range.
For example: You cast a spell of moderate difficulty, and
succeed, but you do not gain skill. If you continue to succeed in the use of
the skill but the relevant time period passes and you have still not gained a
point in that skill, then you will gain a point in that skill the next time you
successfully use that skill.
The chart below may be used as an estimate of the amount of time that
may need to pass (after multiple consecutive skill-use successes without skill
point gains) before a character will see a raise of 0.1 within the noted
bracket due to GGS, and NOT how long it will take to pass through the
whole bracket. Please note that these time periods are not to be used as an
absolute rule, but instead as a general guide—as the saying goes,
“your mileage may vary.”
For example, a player with a total of 700 total skill points
and 82.3 Blacksmithy has been practicing his craft for some time, but has been
failing steadily hasn’t noted any skill gains. We can cross-reference the
“80.0 – 84.9” row with the “700 total skill points”
column and see that if this pattern continues for a total of 15.0 hours GGS
will compel a 0.1 gain, making her Blacksmithy raise from 82.3 to 82.4.
If this unlucky streak returns after that and lasts another 15 hours, she
will go from 82.4 to 82.5, and so on.
GGS affected by the difficulty of the task: The most noticeable
difference between GGS and previous skill gain systems or incentives is that
gains for skills that score in the 90s, for example, are not only possible
during normal or casual play, they are guaranteed—provided you are
successfully performing your skill in or around your current skill level.
An example of “performing at your skill level”
could be someone casting Magic Arrow with a Magery skill of 90.0, which would
provide no chance whatsoever to gain skill in Magery even considering GGS, as
that spell is of too low a spell circle to be challenging for someone with that
high a Magery score. You would need to cast higher circle spells to see
guaranteed skill gain. Similarly, crafting daggers with a Blacksmithy of 80.0
would provide no chance to gain skill in Blacksmithy.
Skills that are not difficulty based, however, would always have a chance to
gain (without concern for the challenge level of the task being attempted).
Stat gains: Skill point gains and Stat (Strength, Dexterity, and
Intelligence) gains are strongly related, and so there are provisions for Stat
gains within the GGS system as well. Characters will be able to gain up to 1
Stat point per 30 minutes. Characters will also only be able to gain up to 6
Stat points per day.
Starting Skill Value |
Approximate GGS time period between 0.1 skill
gains within the noted bracket |
Timer based on 350 total skill points |
Timer based on 500 total skill points |
Timer based on 700 total skill points |
0.0 – 4.9 |
1 minute per +0.1 |
3 minutes per +0.1 |
5 minutes per +0.1 |
5.0 – 9.9 |
4 minutes per +0.1 |
10 minutes per +0.1 |
18 minutes per +0.1 |
10.0 – 14.9 |
7 minutes per +0.1 |
17 minutes per +0.1 |
30 minutes per +0.1 |
15.0 – 19.9 |
9 minutes per +0.1 |
24 minutes per +0.1 |
44 minutes per +0.1 |
20.0 – 24.9 |
12 minutes per +0.1 |
31 minutes per +0.1 |
57 minutes per +0.1 |
25.0 – 29.9 |
14 minutes per +0.1 |
38 minutes per +0.1 |
1.2 hours per +0.1 |
30.0 – 34.9 |
17 minutes per +0.1 |
45 minutes per +0.1 |
1.4 hours per +0.1 |
35.0 – 39.9 |
20 minutes per +0.1 |
52 minutes per +0.1 |
1.6 hours per +0.1 |
40.0 – 44.9 |
23 minutes per +0.1 |
60 minutes per +0.1 |
1.8 hours per +0.1 |
45.0 – 49.9 |
25 minutes per +0.1 |
1.1 hours per +0.1 |
2.0 hours per +0.1 |
50.0 – 54.9 |
27 minutes per +0.1 |
1.2 hours per +0.1 |
2.3 hours per +0.1 |
55.0 – 59.9 |
33 minutes per +0.1 |
1.5 hours per +0.1 |
2.7 hours per +0.1 |
60.0 – 64.9 |
55 minutes per +0.1 |
2.5 hours per +0.1 |
4.4 hours per +0.1 |
65.0 – 69.9 |
1.3 hours per +0.1 |
3.6 hours per +0.1 |
6.5 hours per +0.1 |
70.0 – 74.9 |
1.9 hours per +0.1 |
4.9 hours per +0.1 |
9.0 hours per +0.1 |
75.0 – 79.9 |
2.4 hours per +0.1 |
6.4 hours per +0.1 |
11.8 hours per +0.1 |
80.0 – 84.9 |
3.0 hours per +0.1 |
8.2 hours per +0.1 |
15.0 hours per +0.1 |
85.0 – 89.9 |
3.8 hours per +0.1 |
10.1 hours per +0.1 |
18.6 hours per +0.1 |
90.0 – 94.9 |
4.6 hours per +0.1 |
12.4 hours per +0.1 |
22.6 hours per +0.1 |
95.0 – 99.9 |
5.6 hours per +0.1 |
14.9 hours per +0.1 |
27.0 hours per +0.1 |
100.0 – 104.9 |
6.6 hours per +0.1 |
17.6 hours per +0.1 |
32.0 hours per +0.1 |
105.0 – 109.9 |
7.8 hours per +0.1 |
20.7 hours per +0.1 |
38.0 hours per +0.1 |
110.0 – 114.9 |
9.0 hours per +0.1 |
24.0 hours per +0.1 |
43.0 hours per +0.1 |
115.0 – 120.0 |
10.3 hours per +0.1 |
27.7 hours per +0.1 |
51.0 hours per +0.1 |
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