Pacific Rangers Council
 

 
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Pet Handling: Dangerous Foes

There are several monsters in the game that (even as an experienced tamer/hunter) you will either want to approach with extreme caution or avoid altogether (*) if you value your pets:

Golems
Special attack with damage potential based on the total hitpoints of their attacker. This means you will be more successful in fighting one with a relatively low-level pet than with a dragon for example. Pets can not be ordered to attack golems directly, so you will have to let the golem attack your pet in order to engage in a fight.

Savages*
Savage warriors can kill dragonkin, nightmares and other creatures that are considered to be of evil/demonic alignment in 2-5 hits. Savage riders have an area-effect stomp attack in adition to this extremely powerful melee attack. The interesting thing is that they do no have special damage potential against unicorns, kirins and other neutral animals.

Betrayers
Deadly poison area attack and high damage potential.

Juggernauts
Special attack comparable to that of a golem.

Juka Lords
Can carry bows of Dragon Slaying, which does tremendous damage to dragonkin pets, so be extremely careful! Juka mages will aid their Lords by casting beneficial spells on them.

Chaos Dragoons & Elite
While regular Chaos Dragoons arent all that much of a problem, their special attack comparable to that of golem and juggernaut combined with melee and spell damage can make for a challenging fight against lower level pets. The Chaos Dragoon Elites are quite a step up the ladder and do a lot more damage, be extremely careful!

Plague Beasts*
Freshly spawned not much of a threat, if they have "fed" on other (especially more powerful) monsters they have the potential to kill a dragon easily. Since you can not tell how powerful they are by just looking at them, it's best to avoid them.

Meer Eternals and Meer Mages
Meer Eternals use a life drain spell that can kill even high level pets rather quickly. Meer mages try to get your pet to "revolt" against you, which in the best case drops their loyalty drastically, in the worst case causes your pet to go wild.

Ethereal warriors
Life drain spell and very powerful melee.

Ancient Wyrms
High damage potential combined of melee, spells and firebreath.

Balrons
High damage potential combined of spells and melee.

Skeletal dragons
Can provoke the pets on their master, summons undead minions and has high melee damage and fire breath.

Serpentine dragon
Provokes pets on their master, or causes them to go wild. Also high damage potential.

Shadow Wyrms
Spawn two at a time in a high-spawn area (wyverns, drakes, daemons, evil mage lord), extremely strong poison.

Succubi*
Aura attack and very strong melee, good magery. Can kill a dragon without much of a problem, vetting is impossible because of the aura attack.

Phoenix
See succubus, the phoenix has higher damage potential but spawns in an easier to manage environment.

Tentacles of the Harrower
Life drain spell, high damage potential.

Champions of any champion spawn (Felucca/Ilshenar)
Can kill even high-end pets without much of a problem unless more than one person keeps applying bandages.
Special abilities of champion monsters:
Barracoon, Vermin Horde Champion: polymorphs players and pets into ratmen
Mephitis, Arachnid Champion: paralyzes her opponents with spiderwebs she throws at them
Rikktor, Cold Blood Champion: earthquake area effect attack
Semidar, Abyss Champion: damage aura and insane spell reflect towards male characters
Neira, Undead Champion: summons undead minions
Lord Oaks and Tatyana, Forest Lord Champions: life drain spell, summon pixie minions
Harrower and True Harrower, Champion of Champions: teleport their victims to them, insane damage potential

 

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Last update: Sunday, February 20, 2005 at 11:16 pm