Golems |
Special attack with damage potential based on the total hitpoints of
their attacker. This means you will be more successful in fighting one with a
relatively low-level pet than with a dragon for example. Pets can not be
ordered to attack golems directly, so you will have to let the golem attack
your pet in order to engage in a fight.
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Savages* |
Savage warriors can kill dragonkin, nightmares and other creatures that are considered to be of evil/demonic alignment in 2-5 hits. Savage riders have an area-effect stomp attack in adition to this extremely powerful melee attack. The interesting thing is that they do no have special damage potential against unicorns, kirins and other neutral animals.
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Betrayers |
Deadly poison area attack and high damage potential.
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Juggernauts |
Special attack comparable to that of a golem.
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Juka Lords |
Can carry bows of Dragon Slaying, which does tremendous damage to
dragonkin pets, so be extremely careful! Juka mages will aid their Lords by
casting beneficial spells on them.
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Chaos Dragoons & Elite |
While regular Chaos Dragoons arent all that much of a problem, their
special attack comparable to that of golem and juggernaut combined with melee
and spell damage can make for a challenging fight against lower level pets. The
Chaos Dragoon Elites are quite a step up the ladder and do a lot more damage,
be extremely careful!
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Plague Beasts* |
Freshly spawned not much of a threat, if they have "fed" on
other (especially more powerful) monsters they have the potential to kill a
dragon easily. Since you can not tell how powerful they are by just looking at
them, it's best to avoid them.
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Meer Eternals and Meer Mages |
Meer Eternals use a life drain spell that can kill even high level pets rather quickly. Meer mages try to get your pet to "revolt" against you, which in the best case drops their loyalty drastically, in the worst case causes your pet to go wild.
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Ethereal warriors |
Life drain spell and very powerful melee.
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Ancient Wyrms |
High damage potential combined of melee, spells and firebreath.
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Balrons |
High damage potential combined of spells and melee.
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Skeletal dragons |
Can provoke the pets on their master, summons undead minions and has
high melee damage and fire breath.
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Serpentine dragon |
Provokes pets on their master, or causes them to go wild. Also high
damage potential.
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Shadow Wyrms |
Spawn two at a time in a high-spawn area (wyverns, drakes, daemons,
evil mage lord), extremely strong poison.
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Succubi* |
Aura attack and very strong melee, good magery. Can kill a dragon
without much of a problem, vetting is impossible because of the aura attack.
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Phoenix |
See succubus, the phoenix has higher damage potential but spawns in an
easier to manage environment.
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Tentacles of the Harrower |
Life drain spell, high damage potential.
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Champions of any champion spawn (Felucca/Ilshenar) |
Can kill even high-end pets without much of a problem unless more than
one person keeps applying bandages.
Special abilities of champion monsters:
Barracoon, Vermin Horde Champion: polymorphs players and pets into ratmen
Mephitis, Arachnid Champion: paralyzes her opponents with spiderwebs she throws
at them
Rikktor, Cold Blood Champion: earthquake area effect attack
Semidar, Abyss Champion: damage aura and insane spell reflect towards male
characters
Neira, Undead Champion: summons undead minions
Lord Oaks and Tatyana, Forest Lord Champions: life drain spell, summon pixie
minions
Harrower and True Harrower, Champion of Champions: teleport their victims to
them, insane damage potential
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